tag:blogger.com,1999:blog-3624489905439284137.post1773432256744095647..comments2023-12-08T16:12:54.869-06:00Comments on The Tigress's Second Den: It's easy to design a mall, right?Tonya Southerhttp://www.blogger.com/profile/14697801744191587576noreply@blogger.comBlogger2125tag:blogger.com,1999:blog-3624489905439284137.post-7321625564937303802011-02-09T08:04:18.850-06:002011-02-09T08:04:18.850-06:00As someone who frequents the mall in these picture...As someone who frequents the mall in these pictures, and hangs around in the other areas of the sim often, I completely identify with your complaints.<br /><br />On the plus side, the new mall is still something of a trial (difficulty was - as I'm sure you can tell - making spaces visible while also plentiful), and as I've been reading you also appreciate that progress is iterative. I'll ensure that your comments make it through to those involved, and hopefully things can be improved further still.<br /><br />Thankyou. =]Anonymoushttps://www.blogger.com/profile/00825079551598563719noreply@blogger.comtag:blogger.com,1999:blog-3624489905439284137.post-86201075001762828252011-01-27T16:17:02.440-06:002011-01-27T16:17:02.440-06:00Coming late to the party, my friend, but here'...Coming late to the party, my friend, but here's my professional perspective: <br /><br />Not every space in a mall situation (RL or SL) are created equal. However, the trick is to try to achieve some kind of balance. What you might lose with one location, you try to give something back so it's not a total loss. Landing points, sight lines, all important. However just like in RL malls, what's also important is a map or guide at the landing point to familiarize people with what is available and where they might find it, otherwise they look at what's ever in sight and then leave. <br /><br />The low wall height for the islands should be a no brainer, and should also be strictly enforced due to the issue you illustrate here. However what's equally important is to encourage walkability, which I don't see in these shots. Yes, you can walk it, and get everywhere, but there seems little reason to do so, and that's my problem with SL malls in general. That there's nothing of interest beyond one shop after another; nothing that makes the location worth exploring, leading you to further discovery. It's something that bothers me enough so that whenever I've been asked to design a sim I do the exact opposite of this, as you well know.Avrilhttps://www.blogger.com/profile/08213172177672198414noreply@blogger.com